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Perceptual Optimization for Point-Based Point Cloud Rendering
YIN Yujie, CHEN Zhang
ZTE Communications    2023, 21 (4): 47-53.   DOI: 10.12142/ZTECOM.202304006
Abstract29)   HTML2)    PDF (1647KB)(46)       Save

Point-based rendering is a common method widely used in point cloud rendering. It realizes rendering by turning the points into the base geometry. The critical step in point-based rendering is to set an appropriate rendering radius for the base geometry, usually calculated using the average Euclidean distance of the N nearest neighboring points to the rendered point. This method effectively reduces the appearance of empty spaces between points in rendering. However, it also causes the problem that the rendering radius of outlier points far away from the central region of the point cloud sequence could be large, which impacts the perceptual quality. To solve the above problem, we propose an algorithm for point-based point cloud rendering through outlier detection to optimize the perceptual quality of rendering. The algorithm determines whether the detected points are outliers using a combination of local and global geometric features. For the detected outliers, the minimum radius is used for rendering. We examine the performance of the proposed method in terms of both objective quality and perceptual quality. The experimental results show that the peak signal-to-noise ratio (PSNR) of the point cloud sequences is improved under all geometric quantization, and the PSNR improvement ratio is more evident in dense point clouds. Specifically, the PSNR of the point cloud sequences is improved by 3.6% on average compared with the original algorithm. The proposed method significantly improves the perceptual quality of the rendered point clouds and the results of ablation studies prove the feasibility and effectiveness of the proposed method.

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Recent MPEG Standardization Activities on 3D Video Coding
Yichen Zhang and Lu Yu
ZTE Communications    2012, 10 (2): 9-12.  
Abstract63)      PDF (320KB)(79)       Save
The Moving Picture Experts Group (MPEG) has been developing a 3D video (3DV) coding standard for depth-based 3DV data representations, especially for multiview video plus depth (MVD) format. With MVD, depth-image-based rendering (DIBR) is used to synthesize virtual views that are based on a few transmitted pairs of texture and depth data. In this paper, we discuss ongoing 3DV standardization and summarize coding tools proposed in the responses to MPEG’s call for proposals on 3DV coding.
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Optimization of Millimeter-Wave RoF System Structure
Zhang Cheng , Chen Zhangyuan , Hu Weiwei
ZTE Communications    2009, 7 (3): 25-30.  
Abstract79)      PDF (801KB)(67)       Save
Based on the seamless integration of broadband optical and wireless access networks, millimeter-wave Radio over Fiber (RoF) technology is considered to be a promising solution for the next generation access networks which will provide high capacity and flexibility with low cost. But due to its large cost to realize, the system architecture needs to be optimized. In the millimeter-wave optical generation part, optical heterodyning method can be introduced to generate a high-frequency millimeter-wave signal using a low-frequency signal source. And the system efficiency can be greatly improved based on injection-locking of a semiconductor laser. In the downlink, the transmission distance can be greatly enhanced using single-sideband modulation. And the single-mode modulation (single-sideband modulation) based on an injection-locked semiconductor laser is a much simpler solution. In the uplink, direct modulation of optical heterodyning signal can be used to realize the down-conversion of uplink millimeter-wave signal which simplifies the receiver structure at the centre office. In the wavelength division multiplexing millimeter-wave RoF duplex system, the wavelength reuse in both downlink and uplink can save the wavelength resource in the whole system, which improves its efficiency.
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